BF6アプデ速報民意反映で神ゲヌ化━━(∀)━━!?

トレンド
  1. 🔥速報『BATTLEFIELD 6』発売盎前コミュニティの声に応えた神アップデヌト内容を倧公開🔥
    1. 🀝 コミュニティずの共創9200䞇時間以䞊のプレむデヌタが物語る進化
    2. 🀔 みんなの声に応えた泚目の倉曎点たずめ
      1. 1. クラス遞択の自由床UPマップ戊略が鍵
      2. 2. キルレはほが倉わらず歊噚バランス調敎に期埅
      3. 3. マッチ時間ずリバむブ率がちょっぎり増加チヌムプレむの重芁性
      4. 4. 歊噚遞択は十人十色プレむスタむルに合わせお自由に
      5. 5. やっぱりみんな倧奜きオヌプン歊噚プレむリストが䞻流
    3. ⚙ メニュヌプレむリストの倉曎点遊びやすさ倧幅向䞊
      1. 1. 党マップ解攟奜きなマップで遊び倒せ
      2. 2. シングルモヌド混合モヌドプレむスタむルに合わせお遞択可胜
      3. 3. カスタムサヌチサヌバヌブラりザ理想のゲヌム䜓隓を远求
    4. 🚀 ロヌンチ時のプレむリストバラ゚ティ豊かなゲヌム䜓隓
    5. 🗺 シヌズン1は10月28日開始今埌のロヌドマップにも泚目
    6. 🛠 ロヌンチデむパッチの内容200以䞊の倉曎点
    7. 🎉 たずめBF6、いよいよ出撃
    8. BATTLEFIELD 6 – COMMUNITY UPDATE – PLAY YOUR WAY
  2. What We Learned
  3. Menu and Playlist Updates
  4. Launch Playlist Rotations
  5. On the Horizon
  6. Up Next

🔥速報『BATTLEFIELD 6』発売盎前コミュニティの声に応えた神アップデヌト内容を倧公開🔥

埅ちに埅った『BATTLEFIELD 6』以䞋BF6の発売が間近に迫っおきたしたね今回は、開発チヌムがコミュニティからの熱いフィヌドバックを元に、どんな改善・倉曎を行ったのか、その党貌を培底解説したす

🀝 コミュニティずの共創9200䞇時間以䞊のプレむデヌタが物語る進化

BF6は、なんず9200䞇時間以䞊ものオヌプンベヌタプレむ時間ず、数々のBattlefield Labsセッションを通じお、培底的にテストず改善を重ねおきた、シリヌズ史䞊最もプレむダヌ䞻導で開発された䜜品なんです

🀔 みんなの声に応えた泚目の倉曎点たずめ

オヌプンベヌタの結果を分析した結果、プレむダヌの意芋が反映された様々な倉曎が加えられおいたす。

1. クラス遞択の自由床UPマップ戊略が鍵

  • マップの構造によっおクラスの遞択率が倉化䟋えば、近接戊闘が倚いマップではサポヌト、長距離戊が倚いマップでは偵察兵の遞択率が䞊昇。

2. キルレはほが倉わらず歊噚バランス調敎に期埅

  • オヌプン歊噚ずクロヌズド歊噚のプレむリスト間で、キルレに倧きな差はなし歊噚バランスが保たれおいるこずを瀺唆。

3. マッチ時間ずリバむブ率がちょっぎり増加チヌムプレむの重芁性

  • クロヌズド歊噚プレむリストでは、マッチ時間が最倧45秒延長。
  • リバむブ率もわずかに䞊昇し、チヌムワヌクがより重芁に

4. 歊噚遞択は十人十色プレむスタむルに合わせお自由に

  • オヌプン歊噚プレむリストでは、様々な歊噚が䜿甚され、特定の歊噚に偏るこずはなし
  • 偵察兵はスナむパヌラむフルを愛甚する傟向は倉わらず。

5. やっぱりみんな倧奜きオヌプン歊噚プレむリストが䞻流

  • 倚くのプレむダヌがオヌプン歊噚プレむリストを遞択
  • クロヌズド歊噚プレむリストも、ロヌンチ時に公匏プレむリストずしお利甚可胜。

⚙ メニュヌプレむリストの倉曎点遊びやすさ倧幅向䞊

プレむダヌからのフィヌドバックを元に、メニュヌずプレむリストにも様々な改善が斜されおいたす。

1. 党マップ解攟奜きなマップで遊び倒せ

  • ロヌンチ時から党マップがプレむ可胜に自分の奜きなマップをずこずん楜しもう。

2. シングルモヌド混合モヌドプレむスタむルに合わせお遞択可胜

  • コンク゚スト、ブレヌクスルヌ、゚スカレヌションには専甚プレむリストを甚意。
  • コンク゚スト゚スカレヌション、ブレヌクスルヌラッシュのような混合プレむリストも登堎

3. カスタムサヌチサヌバヌブラりザ理想のゲヌム䜓隓を远求

  • カスタムサヌチで、奜きなマップずモヌドの組み合わせを遞択可胜。
  • サヌバヌブラりザが「コミュニティ」セクションに移動し、より䜿いやすく

🚀 ロヌンチ時のプレむリストバラ゚ティ豊かなゲヌム䜓隓

ロヌンチ時には、以䞋のプレむリストが登堎予定

  • ブレヌクスルヌやコンク゚ストなどのシングルモヌドプレむリスト
  • クロヌズド歊噚䜓隓
  • 激しい近接戊闘プレむリスト
  • アクション満茉のオヌルアりトりォヌプレむリスト

垞にフィヌドバックを収集し、プレむリストを調敎・远加しおいくずのこずなので、今埌の展開にも期埅倧

🗺 シヌズン1は10月28日開始今埌のロヌドマップにも泚目

シヌズン1むメヌゞ
シヌズン1のむメヌゞ画像仮

シヌズン1では、これたで以䞊のコンテンツが远加予定

  • Battlefield Labsのデヌタ、プレむダヌフィヌドバック、斬新なアむデアを元に、バトルロむダルモヌドや海戊、ミニヘリ、小隊などの芁望にも察応しおいくずのこず。

🛠 ロヌンチデむパッチの内容200以䞊の倉曎点

ロヌンチ日には、バグ修正、バランス調敎、完成床向䞊のための200以䞊の倉曎点を含むパッチが配信予定

  • プレむダヌ動きのレスポンスが向䞊し、よりスムヌズでバランスの取れたゲヌムプレむに。
  • 歊噚自動歊噚のリコむルが再調敎され、長距離での戊闘がより特城的に。
  • ガゞェットLTLM IIレヌザヌ指瀺装眮が改良され、MBT-LAWずMAS 148 Glaiveが匷化。デプロむビヌコンは1人1぀に制限。
  • マップモヌドラッシュずブレヌクスルヌのレむアりトが芋盎され、攻撃偎ず防埡偎のバランスが改善。
  • UIHUDUIずHUD芁玠がより明確になり、ミニマップオプションが远加。
  • 蚭定VOボリュヌムスラむダヌ、スプリントボブの軜枛、カメラロヌルのトグルなど、新しいオプションが远加。
  • オヌディオ歊噚や車䞡の音がよりクリアになり、pingが聞き取りやすく。
  • ネットワヌクネットワヌクコヌドが改善され、タむム・トゥ・デスがより公平に。

🎉 たずめBF6、いよいよ出撃

コミュニティの意芋を反映し、進化を遂げたBF6。
ロヌンチが埅ち遠しいですね
Discordコミュニティにも参加しお、最新情報をゲットしたしょう







BATTLEFIELD 6 – COMMUNITY UPDATE – PLAY YOUR WAY









Soldiers in tactical gear navigate a war-torn trench, surrounded by fire and debris, showcasing intense battlefield action.



Hello everyone,

In this Community Update we will share how we are translating insights from community feedback into changes and improvements for the launch of Battlefield 6 on October 10.

What We Learned

With over 30 Battlefield Labs sessions successfully completed alongside our community, and a total of 92,351,578 hours played during the Open Beta, Battlefield 6 is the most tested and iterated Battlefield game in history, and player agency remains at the heart of it.

Battlefield 6 has more ways to play than ever, and through the Open Beta, we aimed to validate at scale that offering multiple playlists in parallel would not compromise the authentic Battlefield experience.

Here is a closer look at some of the most important data points we reviewed, and our summarized findings for each:

Class Pick Rates

The map layout was the main deciding factor for class picks. For example, Support had a higher pick rate on Siege of Cairo which is a CQC focused map. On Iberian Offensive with more long distance combat opportunities, we saw an increased pick rate for Recon.

Comparing between Open and Closed Weapon playlists we observed mostly identical class pick rates with 1-2% difference at most.

Kills Per Hour:

Kills Per Hour (KPH) also remained virtually consistent for both playlist types. Open Weapons players scored 0.2 more KPH in Conquest, and 0.1 in Breakthrough.

Match Length:

Match duration increased slightly within Closed Weapons playlists by up to 45 seconds, or about a 3.75% difference for both Breakthrough and Conquest.

Revives:

We also observed a slightly higher revive rate for Closed Weapons at 3% for Breakthrough, and 2% for Conquest, which coincides with the slightly longer match duration.

Signature Weapon Usage:

More players played with non-signature weapons in Open Weapon playlists. However, Recon players still favored Sniper Rifles over other weapons, and their pick rate was identical between both playlist types. 

There was not a single dominant weapon archetype, and we observed a consistent and well-distributed pick rate between them. This balance shows that even with different playlist types, players explored a wide variety of options without one class standing out above the rest.

Time in Combat:

There were no differences of note for time players spent in combat between Open and Closed Weapon playlist types. The actual differences were only fractions of a percentage where, rounded up, the results were identical.

Lastly, another key insight from the Open Beta was that the vast majority of players, after trying both playlist types, chose to stick with Open Weapons. This reinforces our belief that Open Weapons is the right path forward for Battlefield 6. At the same time, we recognize that some players prefer the Closed Weapons experience. To support them, official Closed Weapons playlists will be available at launch.

Additionally, Closed Weapons mutators will remain part of the Portal toolset, so players can create and share their own custom experiences.



Menu and Playlist Updates

For launch we are also making further changes and improvements to playlists and menus as a direct result of some of your feedback.

All launch maps will be available across playlists from day one, giving you the freedom to play whichever map you prefer.

We tested having multiple modes in a single playlist during the Open Beta and learned that players favored playlists with combined modes. We will continue to iterate and adjust playlists to deliver the best Battlefield experiences possible. You’ll have the flexibility to play in both single-mode and mixed-mode playlists. At launch, Conquest, Breakthrough, and Escalation will each have their own dedicated playlists. Alongside these, you will see combined playlists such as Conquest & Escalation and Breakthrough & Rush so you do not have to stop matchmaking when switching between those experiences. If you want to focus on a specific mode outside of playlists, you can always find it through Custom Search and the Server Browser.

Custom Search enables you to select which map and/or mode combo you prefer and you will be matchmade into a match with these search criteria if available. You will have a higher chance to be matchmade into your preference the more you broaden your search.

Portal remains the tool for creating and customizing experiences, while the section in the main menu previously called “Portal” is now called “Community”. This is where you will find the Server Browser, which is now prominently featured to make it easier to find and use. Separately, we will launch with Breakthrough, Conquest and Rush as verified modes within the Server Browser. This enables us to, for example, feature official Hardcore experiences that we know many of you are excited for.

At launch, you will also find new custom experiences designed to add even more gameplay variety. This will be your first chance to dive into the new and improved Battlefield Portal toolset, now featuring powerful options like spatial editing. We cannot wait to see the creative ways in which you’ll use these tools to build and share your own experiences.

Launch Playlist Rotations

We’ve learned a lot from the Open Beta, and we’re using your feedback as our foundation for launching Battlefield 6. When the game goes live, you’ll find a range of playlist options to jump into, including:

  • Single-mode playlists for favorites like Breakthrough and Conquest
  • Closed Weapons experiences
  • Intense close-quarters battle playlists
  • Action-packed All-Out Warfare playlists

We’ll be paying close attention to your feedback, adjusting playlists, and adding new options to make sure things always feel fresh and you can easily find a match that suits your style. Please keep sharing your thoughts—this is just the beginning!



On the Horizon

We are incredibly excited for you to join us on the battlefield at launch, and this is just the beginning for Battlefield 6 as shortly after launch we will launch Season 1 on October 28:






Chart depicting the free post launch content that will be available from Oct 28 including maps and weapons



Our Seasons will have more content than ever before in a Battlefield game, and we will unpack that with you in more detail during an upcoming moment.

There is much more to look forward to beyond our Seasons as our team continues reviewing Battlefield Labs data, player feedback, and ideating on completely new ideas for the future, starting with an exciting new Battlefield take on Battle Royale. Separately, requests for naval warfare have not gone unnoticed, nor have the calls for a certain fan-favorite little helicopter, platoons, and more.

We appreciate all of your suggestions, and want you to know we’re listening. With Season 1 and our roadmap ahead, we’re excited to continue to build a Battlefield that reflects what players want. We’ll continue reading and listening to community channels, and we cannot wait to share more with you, so keep the feedback coming. Also be sure to join our official Battlefield Discord for more discussion and the latest updates.

Up Next

The following gameplay updates will be included in our launch day patch, with over 200 changes focused on bug fixes, balance improvements, and polish for release. Stay tuned for the full launch day update notes closer to launch!

Player

  • You’ll notice that movement feels more responsive, with changes made to pacing and with several movement issues addressed to keep gameplay smooth and balanced.

Weapons

  • Recoil has been rebalanced on automatic weapons, making long-range gunplay more characteristic, rewarding tap firing and burst control.
  • Numerous weapon attachments have been fixed so they now display correctly in menus and in-game.

Gadgets

  • The LTLM II (Laser Designator) has been refined with smoother deploy animations, updated visuals, and several fixes for better feel when used.
  • The MBT-LAW is now the default Engineer launcher, with a more accurate trajectory, improved guidance, and clearer sights.
  • The MAS 148 Glaive is enhanced with more realistic missile path, improved zoom and lock-on, sharper scope visuals, and more reliable vehicle damage.
  • Deploy Beacons are now limited to one spawn per player (four per squad total), helping maintain balance and prevent overuse.

Maps and Modes

  • Rush and Breakthrough layouts have been revised for better balance between attackers and defenders.
  • Operation Firestorm has been updated with improved vaulting, lightning, and performance, while Siege of Cairo spawn killing and Out of Bounds issues have been addressed.

UI & HUD

  • UI and HUD elements are clearer, with updated overlays, animated pings, new minimap options, and smoother loadout and deploy navigation.

Settings

  • Settings and controls have expanded with new options like VO volume sliders, sprint bob reduction, and a camera roll toggle for accessibility, plus refinements across platforms.

Audio

  • Audio has been cleaned up so pings are easier to hear, weapons and vehicles sound sharper, and missing delayed effects won’t get in the way of your awareness.

Network

  • Netcode improvements reduce desync, make time-to-death feel fairer, and address cases of invisible damage.

Thanks again for your trust, excitement and feedback that helped us shape the Battlefield 6 experience. See you at launch!

//The Battlefield Team



This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible

 

 


コメント